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This happens to me after organizing samples. I’ll download something for a tune and get to work on it and then later move that sample from downloads to my folder for that stuff and ableton loses the reference for it. If you’re opening your als on the same machine with your samples on the main hard drive you shouldn’t need to Collect All. MaxForLive makes it easy for anyone to use the awesome powers of Max in their music, right inside of Ableton Live. In this video, I explore exactly what MaxForLive is, why you should be using it and look at how easy it is to get set up and start using Max in your productions.
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(downloads below)First of all, the release notes suggest many IMPROVEMENTS to the UI performance in arrangement view after beta 10.0.1, however performance is drastically WORSE in 10.0.3b6. After downgrading to 10.0.1, my performance increased about 2x. If you have a 144hz screen OR a Macbook pro after 2015 (Metal2 support) then I highly advise downgrading if you want better GUI performance.
(https://www.ableton.com/en/release-notes/live-10-beta/)
I just tested this, downgrading Live 10.0.3b6 to 10.0.1 has fixed pretty much every single bit of lag there is in Ableton 10. There seems to be a serious bug or leak or some other optimisation issue which was not there in 10.0.1. This might have something to do with Gsync, Vsync or any other variable refresh rate technology. I have a Gsync 144hz monitor and a Macbook pro 15', both machines experienced this massive drop in performance since 10.0.2.
Ableton Download For Mac
The reason why I think it has to do with variable refresh rate is that Nvidia uses Gsync and it causes framerate issues in Live. And Apple is also using its own proprietary technology to variably refresh the Macbook Pro screen since the introduction of Metal. MacOS Mojave will introduce Metal 2, where OpenGL will be depreciated. Ableton's devs are probably (SHOULD BE) switching to Metal 2 at this moment in time, which is why Live 10 came with the higher framerate update compared to Live 9. However, I think the transfer to Metal 2 from OpenGL is taking a bit longer than expected as I can imagine DAW audio processing might make it more complex. But should be completely switched over once Mojave hits the market (late 2018).Since OpenGL is cross platform and Metal 2 is only on MacOS, it might be difficult to transition as the Windows and Mac application will have more differences in the code. We might start to see (more) differences in performance depending on if you're using Mac or windows.
10.0.3b6 -> 10.0.1 gave me about 3x the framerate
my system:
144hz Gsync 1440p monitor 100% scaling
8700,980ti, win10,16gb DDR4
Using Ableton Live On Stage
windows 10.0.1 Suite download:
http://downloads.ableton.com/channels/1 ... 0.1_64.zip
Mac 10.0.1 Suite download:
http://downloads.ableton.com/channels/1 ... 0.1_64.dmg
Link to beta forum post: